and you probalby mean a FULL reinstall straight from the nexus site which is gonna take even longer. That will be quite a tough thing to do considering id have to reinstall over 300 mods. Just install CGO in the same way Mern installed SkySA, it works for any behavior mod. If you have only CGO, load it almost at the bottom of your load order (mod files and plugin), and launch nemesis (use SkyUI, Alternate Start and the Unofficial Patch only to test the mod). Mods like TUDM, JBO, CGO or UC has heavy behavior edit, so, let those mods being overriden each other, I suggest you load all your animations + behaviors mods load almost at the end of your load order. Additionally, you need to look the files of every behavior mod: You should reinstall all your mods on MO2 (including Nemesis), and, in your Nemesis exe configuration on MO2 you need to let it send their stuff on overwrite (if you are using an Output file, delete it). If you can't see what Mern did, I'm not sure if you understand this, but I'll help with everything I can: This is for SkySA, but, it should apply to any behavior mod (in theory). Others are replaced with those that come with CGO (ex: two handed instance).Īctually could you send me a link? because i cant figure out which tutorial you mean since he appereantly made multiple I disabled the feature related with skills, as Netherworks said it was the cause of the issues CGO users were having.ĮDIT: aparently, only some loose animations work (ex: power attacks). All npcs attacked normally, one and two hand melee, ranged and magic.Īlso, CGO worked without issues, both unlocked grip, and dodge roll. Started a brawl with Uthgerd, took her as a follower and went to Fort Greymoor. Run the whole game intro up to Whiterun stables. Started a new game, the scene played as intended, and all enemies inside Helgen Keep attacked normally with their melee weapons. Then i replaced the generated animationdatasinglefile.txt with the one that came with CGO, and everything fell in place. After updating and running the engine, i still had the same issues. I got Nemesis working, full mod list, loose animations, xpmse menu, NFF, sexlab framework, Flower Girls and CGO, with an information found here: I tried several combinations of all the above, and the problem only appears with CGO, and only for male characters using melee weapons. Worked perfectly with all of them, at least where being attacked by others is concerned. Then I uninstalled both and tried with Characters Behavior Enhanced, Nemesis PCEA and Ultimate Combat. Tried again with both XPMSE and CGO at the same time. I tried to change several CGO options, but nothing solved it. And no, it wasn't a generated file overwritten by other mods, I made sure the generated files are in the overwrite folder so they overwrite everything else, and the "animationdatasinglefile.txt" file in the overwrite folder is the latest one. And in 3rd person I could only roll in place. Male character only bashed, and could still perform killmoves, but no normal attacks. I noticed something strange: Only female characters attacked me with melee weapons. Uninstalled XPMSE, installed CGO, ran Nemesis and with the Companions again. Then I installed XPMSE, ran Nemesis again, and then tried the same thing, starting a new game and starting at Jorrvaskr. Started at the Companions using AS, punched someone and everyone attacked me normally, as expected since no animations were installed. I ran Nemesis, but since I have no other animations installed it counted 0 animations. I cleaned my overwrite folder and then I installed SKSE, Alternate Start, SkyUI and Nemesis. Starting with a new MO2 profile with no mods, and no manually installed mods outside of MO2, making 100% sure nothing remains of previous installed mods. While last time I tried I had this problem without CGO, this time it seems to be the culprit I've been away for a while but now I'm back to playing Skyrim and I decided to test a bit for this issue now that Nemesis was updated.
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